Night Flight
Spell Quick

Night Flight

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Target 1 face-up monster you control; return that face-up monster to the hand, and if you do, for the rest of this turn, neither player can activate the effects of cards with the returned card's name.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
47± 8/ 100
Power Score
Intrinsic 49
Deck 45

Night Flight — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 45 · Meta: provisional
  • Primary role: Utility

Why it scores here

Night Flight is a situational tech card that bounces your own monster to lock opponent effects of that card's name for one turn. The effect is clean and reusable, but its narrow application—appearing in only two deck archetypes with zero recorded combos—limits its overall impact. Quick-Play timing provides flexibility, but the one-turn lock duration and requirement for your own monster on field restrict how much value it can reliably generate. The minimal deck and guide evidence (just 2 decks, 0 combos, 0 guides) means this score is based primarily on text inference rather than practical play data.

Axis scores

Axis Score Evidence
Accessibility 55 Quick-Play Spell available in hand or setable; no clear tutor route in Ice Barrier or Gravekeeper's archetypes (inferred).
Combo & Conversion 45 Text shows bounce plus name-lock utility, but zero recorded combos mean no confirmation of integration into established lines (observed: 0 appearances).
Resource Economy 45 Bounces your own monster back to hand (not a net resource loss); situational name lock prevents opponent value but is one-turn only (verified).
Effect & Interaction 50 Name-specific lock on opponent effects is soft, situational interaction lasting only the current turn (verified).
Material Utility 10 Spell card with no material synergy; cannot be used as Synchro/Fusion/XYZ/Link material (verified).
Resilience & Flexibility 55 Quick-Play timing allows activation on either turn; reusable if drawn multiple times; lock resolves once per activation (verified).
Deck-Building Efficiency 65 Clean inclusion without archetype locks or garnet risk; played as 1-of in both identified decks, suggesting niche tech choice (observed).

Calculation

Weight profile: Utility (default catch-all role). Intrinsic ≈ 49, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible Quick-Play spell timing on either turn
  • Unique lock effect combining bounce with name prohibition
  • Clean inclusion without forcing archetype commitment
  • Works as targeted tech in matchups relying on repeated card-name effects

Weaknesses

  • Extremely niche; only found in 2 out of 400+ deck sample
  • One-turn duration on lock effect severely limits impact
  • Requires your own monster on field to use
  • Name lock is situational; only blocks opponent effects of that name

Counters / choke points

  • Spell negation (Ash Blossom & Joyous Spring, Dark Ruler No More)
  • Decks that don't rely on repeated activation of a single card name
  • Pre-emptive removal of your monster before activation

Best use

Tech disruption against matchups relying on repeated effects of specific card names. Decks: Ice Barrier, Gravekeeper's. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text describes bounce and name-lock effect; Quick-Play Spell type confirms either-turn activation; Played in Ice Barrier and Gravekeeper's archetypes (1 deck each)
  • Observed: Appears in 2 out of the deck sample; 0.5% frequency suggests niche tech inclusion; Run as 1-of in both identified decks
  • Inferred: Name lock is situational disruption against combo-dependent matchups; Quick-Play timing gives positional flexibility vs. main-phase-only alternatives; As a spell card, contributes zero material value even when blanked
  • Data gaps: No combos supplied — combo conversion is text-only inference, leaving core gameplay role unconfirmed No guides supplied — intended matchups and strategic purpose are unknown No banlist token — assumed 3 copies unlimited No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only (n=2) Extremely small deck sample (n=2) limits confidence in archetype relevance and prevents meaningful frequency analysis











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